// Function to update visual feedback for mouth detection function updateMouthDetectionFeedback(level, threshold, mouthHeight) { // Update visualizer colors based on proximity to threshold const mouthLevelEl = document.getElementById('mouthSoundLevel'); const indicator = document.getElementById('mouthIndicator'); if (mouthLevelEl) { // Calculate how close we are to threshold (0-100%) const proximityPercent = Math.min(100, (level / threshold) * 100); // Change gradient color based on proximity to threshold if (proximityPercent > 85) { // Very close to threshold - orange to red mouthLevelEl.style.background = 'linear-gradient(to right, #FF9800, #F44336, #E91E63)'; } else if (proximityPercent > 70) { // Getting closer - yellow to orange mouthLevelEl.style.background = 'linear-gradient(to right, #FFC107, #FF9800, #FF5722)'; } else if (proximityPercent > 50) { // Moderate level - green to yellow mouthLevelEl.style.background = 'linear-gradient(to right, #4CAF50, #8BC34A, #FFC107)'; } else { // Low level - blue to cyan to green mouthLevelEl.style.background = 'linear-gradient(to right, #00BCD4, #2196F3, #4CAF50)'; } // Pulse animation when very close to threshold if (proximityPercent > 90 && mouthHeight > mouthOpenThreshold) { mouthLevelEl.style.animation = 'pulse 0.5s infinite alternate'; } else { mouthLevelEl.style.animation = ''; } } // Update status text with proximity information const statusEl = document.getElementById('mouthAudioStatus'); if (statusEl) { if (level > threshold * 0.85 && mouthHeight > mouthOpenThreshold) { statusEl.textContent = 'Almost There!'; statusEl.style.color = '#FF9800'; } else if (level > threshold * 0.7 && mouthHeight > mouthOpenThreshold * 0.8) { statusEl.textContent = 'Getting Close'; statusEl.style.color = '#8BC34A'; } else { statusEl.textContent = 'Active'; statusEl.style.color = '#4CAF50'; } } // Update indicator appearance if (indicator) { if (level > threshold * 0.85 && mouthHeight > mouthOpenThreshold) { indicator.className = 'mouth-indicator active'; indicator.style.backgroundColor = '#FF9800'; } else if (mouthIsOpen && level > baselineNoiseLevel + 20) { indicator.className = 'mouth-indicator active'; } else if (mouthIsOpen) { indicator.className = 'mouth-indicator'; indicator.style.backgroundColor = '#4CAF50'; } else { indicator.className = 'mouth-indicator'; indicator.style.backgroundColor = ''; } } } Blink Comm App v8 — Enhanced Mouth Sound Detection
Status: Ready
Features & Controls
Head Tracking Box
Shows a box around your head and measures tilt angle. Tilt your head beyond 13° to go back to row selection.
Face Landmarks
Shows facial landmark points and eye tracking guides. Helps visualize blink detection.
Blink Detection
Detects eye blinks to select rows and letters. Blink once to confirm the current selection.
Head Movement Detection
Detects head nods (Yes) and shakes (No). Nod to confirm, shake to move to next option.
Mouth Sound Detection
Detects mouth opening sounds (like "ah", "oh", or mouth pops) to show the stop prompt. Open your mouth to trigger.
Voice Selection
Default

Mouth Sound Detection

Ready
Sensitivity: 12
Threshold: 25
General Audio Level Mouth Sound Level
Mouth Sound Debug: Initializing...
Do you want to stop?
Yes
No

Communication Grid

Ready
Selected text:
🎯 Enhanced Detection: The system now requires BOTH visual mouth opening AND sound to trigger the stop menu. Open your mouth and make a sound (say "ah" or mouth pop) together. Mouth must be visually open for audio detection to be active.
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